I'm more than happy to do layout stuff, comms, profile pages, etc. For some of those things I might need to have an idea of what text goes in them, but I can also play around in general. I also have three options for layouts for the comm, but if none off them work at all, I can always play with another format or something.
As for some other bits, for IC explanations for drops and hiatuses, we should come up with some options and maybe vote on it. A thought I had has to do with the possible premise, so idk how it fits in.
✦ Drops: If we're going with "somebody screwed up the second music and Eru is trying to make it right again" - we could say for drops that Eru found a way to get that characters' Fea back where it belongs, and that would be a drop.
✦ Hiatus: I'm sure autopilot can be an option, but I also thought of A "walking reverie" type state in which the character doesn't seem entirely there, and when they "wake" from it, they don't remember anything of what happened. They can either stay with the group they're in, or wander off to a semi-safe place and settle there until they come back from hiatus. This could be uh... Eru trying to get the fea back where it belongs but failing because of (insert evil power)
Of course we should come up with a few options so we can see what might fit best.
Random thought - if we're going with the "Eru is trying to fix things" route, does the map change/get better/ things are restored over time? :|a Personally I think whatever route we go with changing the environment it should be flexible enough for people to have fun doing whatever, and not really "plot" heavy or anything.
(putting the layouts here so it's kind of permanant-ish as well)
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As for some other bits, for IC explanations for drops and hiatuses, we should come up with some options and maybe vote on it. A thought I had has to do with the possible premise, so idk how it fits in.
✦ Drops: If we're going with "somebody screwed up the second music and Eru is trying to make it right again" - we could say for drops that Eru found a way to get that characters' Fea back where it belongs, and that would be a drop.
✦ Hiatus: I'm sure autopilot can be an option, but I also thought of A "walking reverie" type state in which the character doesn't seem entirely there, and when they "wake" from it, they don't remember anything of what happened. They can either stay with the group they're in, or wander off to a semi-safe place and settle there until they come back from hiatus. This could be uh... Eru trying to get the fea back where it belongs but failing because of (insert evil power)
Of course we should come up with a few options so we can see what might fit best.
Random thought - if we're going with the "Eru is trying to fix things" route, does the map change/get better/ things are restored over time? :|a Personally I think whatever route we go with changing the environment it should be flexible enough for people to have fun doing whatever, and not really "plot" heavy or anything.